Mouse coordinates not between -1 to 1

I am working with an existing patch and my mouse coordinates (using system windows) go from around -0.3 to 3 rather than from -1 to 1 as expected (when i move mouse from one edge of the window to the other). is there any condition under which this makes sense?

which mouse node do you use? the window gives you -1…1 for the renderer, whereas the global gives you -1…1 for the whole screen.

as long as there is no mapping via e.g. Map (Value) involved this does not make sense. you say you’re working with an existing patch. which one?

mouse (system windows)

and the values are directly out from the pins, nothing else connected to the mouse node whatsoever.

of course there are other mouse nodes in the patch which are connected but i wouldn’t have thought they do anything funny?

how do you know where the cursor is? do you draw it somehow?

yes! and that just answered my question! haha thanks