Hi All
as some of you already know I work a lot with video feedback.
I can see from the change log that there are some improvements on excactly this area on it’s way, but I ask the question anyway, since the performance might not be affected.
When I perform, I like to run my feedback loops in the same resolution as the main renderer.
I have noticed that with really high resolution (31280720) feedback loops, using queue and dx9texture, I get a framerate drop. but lately I have begun wondering why it is so. Doesn’t the feedback loop take place exclusively on the GPU? and if the GPU has plenty of ram shouldn’t it be really quick? I mean it shouldn’t have to move the textures around much and GPU memory is really fast.
or am I not understanding it right
sunep