Renderer(EX9) flickers

renderers(ex9) flicker a lot when there’s more than one open at the same time on same screen.
example: just open patches from girlpower folder for example “Tester_Texture.v4p”.
that’s new…
just me and my computer?
using geforce gt540m graphics card on acer travel mate, win7 and beta27.
cheers,
a

hi armin, why have you got on same screen 2 renderers in Fullscreen ?
if you want to have a good quality of pixels for a hidden renderer, just give to the renderer’s backbuffer pin the x and y resolution needed

hi armin, why have you got on same screen 2 renderers in Fullscreen ?
if you want to have a good quality of pixels for a hidden renderer, just give to the renderer’s backbuffer pin the x and y resolution needed

did i say fullscreen? it’s when they are windowed(alt+1) or in a box(alt+2).

huh. can not confirm. smooth as always.
is there a change for you between <b27 and b27? does it happen for you on different pcs?

Have you tried to check what the tty renderer says? I got these errors, for example.

00:00:12  -  : Texture D:\vvvv\v4_beta27\vvvv_45beta27\lib\assets\images\earth_512x512.jpg (Width: 512, Height: 512, Format: X8R8G8B8) loaded in 0.017 seconds.
00:00:12  *  : can't draw whole geometry at once: * for example you have spreaded a texture / renderstate / texturestate.. switching to slicewise rendering.
00:00:13  *  : can't draw whole geometry at once: * for example you have spreaded a texture / renderstate / texturestate.. switching to slicewise rendering.
00:00:13  *  : can't draw whole geometry at once: * for example you have spreaded a texture / renderstate / texturestate.. switching to slicewise rendering.

same problem with b26 on the same computer. it occurs for example also within the help patch of renderer(EX9):
the little renderer (bottom right) flickers and tries to show its content while the big renderer (top left) displays only 1 frame per s.
at the moment i have only this machine. tomorrow i will check it on another computer.

Pfiou what a nightmarous situation…

it’s pfui.
compared on other computer. it occurs only on the first one (acer with geforce gt540m).
computer says the card is a gt540m with intel® hd graphics family…
probably this intel graphics card thing?
as described in the first post it looks like the graphic card is not able to decide what to render in renderer a and b. straaange

having a show here with nvidia540m + HD 3000 on same laptop.
setted perfrmances modes and connected to nvidia.
no troubles of flickering texures, if they are hidden.
i had one trouble of flickering texture for a renderer in windowed mode, resolved it by sending this renderer behind the fullscreen output.
anyway if someone has any valuable how to to manage those double gfx cards laptops it would be nice.

i’ve seen similar behaviour on a dell 15z. on this machine the content rendered with the nvidia chip is send throught the intel chip…always. you can’t disable the intel chip.

beware of this http://en.community.dell.com/techcenter/b/techcenter/archive/2011/04/27/nvidia-169-optimus-technology-available-on-new-latitude-e6420-and-e6520.aspx