hum, i m fighting since two or three shows with surely a stupid thing:
i m remoting this video player in art net with noe channel doing alpha + play.
each time i m launching it in a complex patch this subpatch, i have the residual of the previous position of the image when it was stopped. the seek is not really updated in the texture.
as certain videos are entering cut, i m having usually the last frame played from this video previously on screen, before launch of the video from its beginning.
Hi karistouf , not to sure why you get this frame ,happened to me before , maybe do seek when in and out sort the problem with or with out little delay .
i attached some little utils i use as players ,maybe helpfull.
yes, looks like a framedelay is missing somewhere, maybe switch the quad of after you seek, because if the quad isn’t rendered the video texture will not evaluate.
ok using framedelay works perfectly here seeking to pos 0,
but … i m still having a remaining image IF ( and only IF ) the Seek position is different from 0.0000s. And a latency of seeking ( hudge patch) of 0.5 to 1sec to seek the video.
Any idea or am i still missing something in terms of programmation ?