Screeninfo Node

hello
our beloved screeninfo node has strange behaviour.
for example: using computer with second monitor with lets say 1680x1050 reso. i start a patch with renderer in fullscreen mode on second screen.
save and close the patch. reopen. screeninfo now ignores the real native reso of the screen.
screeninfo outputs the fullscreen resolution set in the renderer(inspector) resp. the low reso from first screen for both, not the native maximum resolution of the screen (hardware) itself.
i need the max resolution of each screen connected. is there a node/solution to get the real reso?
best,
armin

screenifo-test02.v4p (5.7 kB)

hi works well in my side

perhaps it was not clear enough. try to switch the renderer between the two screens: open renderer fullscr on the small screen, set reso in inspector to max, save patch, open renderer on the big screen in fullscreen mode. the renderer still has the max reso from the smaller screen. now if you update screeninfo it outputs the low reso for both screens.
the problem is i do/can not go into inspector every time to change the reso. i want the renderer somehow to auto detect/set the max native screenresolution on whatever screen it is.

the node is getting the info about the resolution of the display currently set to as you see it in the os.
so if you go fullscreen with a lower resolution, the display is really set to the lower resolution. i’d say, the plugin works as expected.

the solution for you would be not to save fullscreen. delay the fullscreen for one frame, read the screen resolution and set it via setpatch and then go fullscreen.

i’ll try, but i would like to save in fullscreen. using kalles SetFullScreenResolution patch with a switcher i am able to skip thru different resolutions in fullscreen mode until it fits. thanks woei.