Ignore perspective properties?how?

hello
I have a sphere moving in 3d dimensions

  • a camera in my space

I want to make a quad following sphere’s position in the flat space(2d)
but remain parallel to it.
What are the proper transformations for the scale and the rotation of the
quad.

attache

3dpoint22dquad.v4p (9.3 kB)

thats a job for Billboard (Transform):

3dpoint22dquad2.v4p (10.8 kB)

great!thank you very much