Loading and editing shaders in beta26

Hi,

I have some bad trouble regarding shaders in b26.
First, I don’t get the hotbox for handling the editors window anymore when clicking on the mousewheel while in hlsl editor. So I have no idea how to save the shader under a new name after editing.

Also I cannot open shaders that have not been integrated into vvvv’s library yet by using “open in patch”. After selecting the .fx-file via file browser dialog I just see some strange enum box with 2 entries for a split second and then nothing happens.

Last, I don’t get indications for bad code anymore (formerly those red lines). Also the code doesn’t seem to be recompiled automatically while editing. I played around, changing some values inside a standard shader but it showed no effect on the render output.

Any hints on what’s going wrong or what I’m missing here would be welcome.

Best, Sven

hola sven,

yes there have been some changes to the shadereditor. in beta24…

i am not sure what you mean with the “hotbox” but true, “save as” is still missing. the way to do that now is: in the nodebrowser choose an effect you want to start from then clone it by CTRL+ENTER or CTRL+LEFTKLICK on that effect. this makes a copy that is ready for editing.

right, seems “open in patch” for effects is kinda broken, but when dropping an effect on the patch you get the little popup to choose btw. an editor only or the actual effect-node.

also the editor doesn’t autocompile anymore, but only after pressing ctrl+s.

also you may find the codecompletion quite annoying. in that case simply remove hlsl.fnr from \bin

hope that helps.

Hey Joreg,

thanks for the quick reply!

I didn’t upgrade to b24 because of several concerns, so please forgive me… ;-)

when I click the mousewheel in hlsl editor there is no popup (“hotbox” I think it was called in Maya…). So how do I select “Save As” to store the shader under a new name after editing?

How can I try out some changes in my shader without overwriting the original file? Or do I now have to memorize how many ctrl-z-steps it takes to bring me back to the last stable version?? I hope not…
Can I reactivate autocompile somehow?

Sven

before editing an effect you have to clone it. see above. there is no “save as” yet.

also there is no autocompile for now (for some technical reason). i thought this would be quite annoying but turns out am not really missing it after intensely working with shaders for a week now.

Sorry, I know a lot of people didn’t like it, but I’m missing autocompilation a lot. Thought this was a great feature actually.
Same for having the typical vvvv-hotbox with all its options available in the editor. Even if I appreciate the effort of making some progressive changes to the interface, working with the new editor feels quite uncomfortable and less intuitive for me. Hope you understand.