Constant Shader and Gradient

this is beta 25.1 btw

I just tried a dynamic texture onto a quad, looks as expected, onto a c0nstant shader and it renders differently.
I’ve never come across this before, but it doesn’t look like correct behaviour to me!

Bug example (6.3 kB)

looks correct to me. the texture coordinates are wrapped in the constant effect. set AddressU/AddressW to ‘Clamp’ and you get the same visual result as by the fixed function pipeline.