Antialising quality with more than one render passes

Hi

It’s possible to set the dx9texture to get the same quality as the first render pass ?

it should do that… have you rendered and viewed it in the same resolution? its a good practice to set the backbuffer size of the renderer and leave the dx9 texure resolution at default to avoid double redering.

Ok now it works!!

Didn’t know that backbuffer size its better than the texture resolution.

Does it double render if you have both set?

yes, once for the window and once for the texture (in case both are different of course).