Holding a frame for a certain ammount of time

Hi There,

I need to hold the renderer output on a particular frame. A freeze in the animation, as it were, for a certain number of seconds. Is there way to do this without turing animation elements off?

ph_

you could just disable the renderer, it will hold the last frame…

you may also use a S+H node to aquire or not your animation

or
Queue (EX9.Texture) + stopwatch