Glitch effect

hi guys
I am looking for clues or information on how to get different effects of glitch on the video (delay noise…) from a patch or even better with a shader

thx

hallan haythem ! ;-)

you have Kalle’s shaders and fx

or you can open inside of a patch directly a freeframe dll.

you can find i think quickly something interresting in freeframes.

after there is a lot from the community in the shader repository

have a look down this page on the FAQ.

marhaba!

The deform by texture.fx allows you some interesting animated glitches…

thanks the guy for these answers, I will jetter a glance on the freeframe karistouf and I wanted to know if it is possible to combine several shaders sets in a patch. I try as the deform by texture.fx thx Desax it is very interesting. I post a link to show the result that I am trying exactly.

GLSL Glitch effect

thx (Chokran) :)

affouane !
you can combine different fx or freeframe, be aware that you will need to pass the renderer output to a AsVideo sometimes ;-) . depends of the technik used. so this is consumming…

with freeframe there is also an exe to recompile in ONE freeframe many others. should perhaps simplify consummation of CPU.
but sure that desaxis will heavely reply … he has already created beautifull fx for the benefit of community

;-)

yeah, you need to come out of a EX9 renderer from the EX9 Out pin into a DX9Texture(EX9) then work with this texture onto a quad(or any geometry) and then into another effect. If you want to optimize this a little you can play around with the backbuffer width and height and bring it down to a lower res so less work, but you’ll lose some quality, but then that doesn’t always matter depending on what you’ll do with it next. Also DX9Texture won’t work with antialias set in renderer settings. This may change in future I understand.

There is something about keeping textures as 256x256, 512x512, or 1024x1024 and so on for optimizing on the GPU. I think the more modern GPUs adjust your textures automatically for optimization these days. Can anyone confirm this?

If you want to come out of a renderer into a freeframe you’ll need to come out of the DX9Texture node into a AsVideo and then into your freeframe. This AsVideo is pretty demanding on the CPU whereas the DX9Texture is done on the GPU (I’m pretty sure).

I love glitch, dirt, corruption, analogy and organic.

Does anyone have any digital video corruption techniques?

Does anyone have any digital video corruption techniques?

ah ah ! I have a solution :

an aquarium full of water with a red fish in front of the digital corrupted screen … ;-)

thx for those answers I try to compile freeframe wirh asvideo node but it is not very stable. But I think it is not with the freeframe that I will find what I am looking therefore if there any idea for a shader I take

good solution Karistouf :P

this is a Balladi glitch effect, haythem… don t know if desaxis could help you with his skills in pixel shader languages…

Yes Karistouf :)
I think Desax is a little too busy for the moment… I would like to work a draft dance therefore I will use several streams cam from where the interest of shader

++

Hi,
Is there a way to randomize some parts of ascii string (file output) ?
I couldnt get antything out of the file using RegExpr… maybe im doing sth wrong.
The idea is to cutout or move few random parts of jpg file to get glitch effect in realtime :)
please help

glitch project.v4p (3.7 kB)

hi Edward,

nice idea to process the string, and not to go the shader way

see patch for a first approach.

glitch project.v4p (12.9 kB)

thanks kalle! this will be a glitchy afternoon :)

AsString (EX9.Texture) allows even the usage of Video!

but the framerate not really optimal…

glitchy gliwice? :)

glitch project.v4p (16.7 kB)

thx again, glitchy warsaw atm :)

I made some ‘static snow’ once, using dynamic texture.

(not yet figured out how to use the new forum tags)

Also have a look here: https://discourse.vvvv.org/
and here: foo

http://vvvv.org/contribution/wave-warp is a shader by me that lets you warp an image. if you use suitable blend modes & wave forms you can get some analog-looking glitch esthetics out of it.

cool shader dEp, i can see the potential