Rendertarget-multipass

Hi all!

Could anyone show me how to do a multipass shader?
I mean I want to use the rendered texture from pass0 in pass1,
like making a multipass blur inside a shader with using just 1 renderer,
and not many times renderer>dxtexture>shader…
Hope I wasn’t confusing…

(I tried some fx files with rendercolortarget but only some new texture inputs show up)

Big thx

Viktor

alora.

you hit a weak spot. multipass shaders are not yet supported in vvvv. same goes for texture-shaders. its on our priority list but still…could take a while.

only the workaround via dxtextures works for now.

any good news about multipass support? it should be very useful (for example for using the gpu fluidsolver of rendermonkey) :D