Subpatch which outputs a texture

how do i make a subpatch which outputs a dx9 texture. the dx9texture doesnt seem to work as a subpatch output… is there something special i have to do?

it works for me, what is your exact problem?

Are you using a io(node) to output the texture from the patch?

no. im named the dx9texture node but unlike other nodes the name is displayed with in the node title as opposed to in a gray box below the node… so im guessing the behaviours for some nodes are different than others. could you post an example patch perhaps?

you need IOBoxes to create in or outputs.

connect a IOBox (Node) to the Output of the DX9Texture and give the box a name. this way you’ll get an output pin

worked. thanks.