hi,
I’m trying to create trails originating from the vertices of a moving mesh. is there a way to track the coordinates in space of the vertices of a mesh?
thanks to everybody.
hi,
I’m trying to create trails originating from the vertices of a moving mesh. is there a way to track the coordinates in space of the vertices of a mesh?
thanks to everybody.
With Mesh (EX9.Geometry) Split you may access every single Vertex. but perhaps is BoundingBox (EX9.Geometry) Mesh the better choice for you.
thanks kalle.
I tried Mesh(EX.Geometry)Split but it seems to output the coordinates of the untransformed mesh. Here’s the patch I.m trying to build.
thanks again.
trails.v4p (6.6 kB)
Well, that’s the the thing I was searching for!
Many thanks Kalle.
This method doesn’t seems really spreadable…If yes, how??..I’m missing something here…please help!
should be a bit closer now, but taking care of indices is missing.
somehow BinSize seems to be the keyword.
and the use of IOBox (Node) to aplly BinSizes to Transformations. i made a tutorial for this, can be found at User Tutorials
applytrails.v4p (9.3 kB)
Ok, i’m not very familiar with bin sizes…seems to work but still a bit buggy!
Well, you have the transform off the origional Mesh, so I just used GetMatrix, a Queue and a SetMatrix to produce a trail.
MatrixTrails.v4p (12.9 kB)
aaaaaaaaaaaah,
i totally forgot the line has a transform input!!!
west,
sometimes i hate you :)
perhaps you also find a simpler solution here:
http://vvvv.org/tiki-view_forum_thread.php?forumId=7&comments_parentId=15342#threadId15407
Tx guys, both methods are good…but one or two more questions :
Why in this case can we see lines appearing chaoticly when moving view inside the object…and why flickering when using exactly the top view?
applytrails_perlin.v4p (19.6 kB)