Beziers

Hi,
How to avoid discontinuity on bezier lines (phase problem?) and how to use more objects without detroying curves?
Tx.

edit:Ok for keeping good curves, bezier spreadcount needs to be extremly high(100 for 1
)…but i’m still having this phase issue.

bezier_test.v4p (21.6 kB)

I decided to replace the Text(EX9geometry) by Text(EX9 Metrics) to allow spreaded strings, and guess what : imposible to obtain a good result!!! Because if i decide not to set the binsize of the line node i’ll see them everywhere…if i do so then i see text quads masking lines…too bad :[

Try an alphatest node set to greater equal I think and set the value to suit, does that help?

Tx a lot Cat!!!..works perfectly that way.

hej des,
you can save a lot of performance if you just code the the curve into a vertexshader. did a similar project link where line was causing troubles (calculate on the gpu: 300 lines with 50 segments each - no perf problem). have to dig up that .fx

good night (joreg did a nice job with goldberg)

Hi,
How to avoid discontinuity on bezier lines (phase problem?) and how to use more objects without detroying curves?
Tx.

edit:Ok for keeping good curves, bezier spreadcount needs to be extremly high(100 for 1
)…but i’m still having this phase issue.

please woei,dig up that vertex shader!

yes, joreg did a nice job with goldberg