Shaders not Loaded correcly

Hello to all,

I’m using two shaders: blend and texturecontrolfade, which are correctly placed in the fxfolder. when I insert them in my patch the 4V recognizes them since it opens the script, but it doesn’t load them correctly. ie the modes in both shaders, are nill, instead of giving different choices like for example add, multiply etc in the blend shader.
So as a result the output of the shader is exactly as the input with no effect.

Any proposals??

Thanks in advance

Panos

Hi panos,

Strange as these two shaders only use VS 1.0 and PS 1.0.
It should work on most workstations.

If you look at the output pins technic valid and compiled from the shader node what do you got?

Which graphic card do you have ?

Did the shader compile?
Test changing it to VS 1.1 and PS 1.1