Newbie shader question?

I am kinda new to vvvv and love all the capabilities it has to offer. Anyway, I found this, basically two audio reactive streams, one treble and one bass, made in after effects.

http://www.videocopilot.net/tutorials.html?id=64

I understand the spreading of fft information, but how would I go about replicating this and getting the self generating particle stream look?

Hope this makes sense, any advice or patches would be much appreciated.

Hi,
Sorry for spamming here, but the AE convert audio to keyframes is pretty cool…would that make sense to have soemthing similar in the timeliner? would it be possible with our new beatracker or another plug to have a prerendered audio stream?
Was just a thought :)

Yeah, Andrew Kramer is The One to learn from…
Btw he uses 200.000 particles in that project, so its possible that no real time system can replicate the effect exactly.
I suggest that you upload the rendered video here so ppl w/out AE can see and suggest things.