SDK,Plug Redist

Hi,

I am new here. I code a lot of other plugs for gaming engines. Now I would like to develop some plugins for this proggy here.

Exists there an SDK?And if so, is there also an SDK for the coding interface? For instance,is it easy to add a script console for pyhton,etc…?

Other questions :

Basically I would like to add some mods for the wii and may be
some other vr devices in order to trigger some dmx stuff. Is this software fast enough ?

Asuming I have some real good quality plugs like an interface for intels ipp,opencv,etc… Is it possible to redistribute it here ?

It looks good to me here anyway,have fun and greets from Ibiza,Günter

Enjoy : www.ibizanice.com/gunter

helo 007,

for now you have the possibility to write freeframe video plugins easily also including openCV or other image manipulation libraries.

april shall reveal an interface that will allow you to code your own nodes with basic datatype pins (i.e. value, string, color, transformation).

i’ll host a workshop on saturday during node08 covering this topic, see the schedule

*Is this software fast enough ?
15fps ought to be enough for everybody.

vvvvs graphics are kindly rendered by direct3d. see for yourself.

*Is it possible to redistribute it here ?
for redistribution of your vvvv related code we’ll recommend http://sourceforge.net

Hi Joreg, nice to have such response here. You know may be where this software is going to ? Also, is it possible to participate in the interface development ?

I am working 7 years with virtools which provides the most sophisticated schematic interface I ever saw. Here is a pic how it looks :

http://www.vtmod.com/public/vtSchematics.jpg

Basically all “building blocks” have input triggers and parameter
in/outputs. Additional we have parameter operations for convert stuff. All graphs can be grouped or referenced…and and and…

greets

Hi guys,

This topics is very interesting.

@joreg > what kind of language will be used for creating our own node? Do you think to implement more data type?

@mc007 > What are the main differences between vvvv and Virtools?

  • You know may be where this software is going to?
    as far as i know, straight ahead.

  • Also, is it possible to participate in the interface development ?
    in case you come to node08 it would be interesting to have a chat. otherwise we should probably wait for the release and chat after node.

  • what kind of language will be used for creating our own node?
    we’ll focus on c#, but probably any other .net language will do, i haven’t tried that.

  • Do you think to implement more data type?
    thinking doesn’t help here. this depends on too many things. we’ll see.

  • Its quit cold in germany.So I’ll wait. You can call me over skype:guenter.baumgart
  • Differences I see now :

** It’s for middleware game/vr - off and on-line productions. And it is expensive.It needs to be charged per title.

** More object oriented or at least its providing a kind of oop. Each viewable/touchable like 2D,3D,Sprites,Curves,Arrays,etc… is hardcoded and owns a cusom setup and it contains those schematic scripts(behavior graph = a collection of building blocks = a patch). Thus its needing an enhanced customizable scheduler where you can set at least an execution priority per building block or even behavior graph.

** Its event based ! Therefore you have to deal with two types of “cables”. One type is for triggering and the other one is for passing parameters to this building blocks. So, you only execute a bb or graphs when you need them. And, you are able to split graphs execution over multiple frames :

http://www.vtmod.com/public/pics/time0split.jpg

http://www.vtmod.com/public/pics/time1split.jpg
BB is exceuted with a link delay of 1 frame.

http://www.vtmod.com/public/pics/counter.jpg

** The behavior graph editor is only for design time and there are no real value manipulators like a slider is(needs to be solved over run-time gui-widets).

Kind Regards,

Are there any attempts to trigger/modfiy dmx via mocap ? This I’d like to create soon as possible. A dream I have since the last 10 years. A 3D motion analyzer I can provide, also a wii reader.

oink,

not in the state of mind to follow those details right now…

  • Are there any attempts to trigger/modfiy dmx via mocap
  • A 3D motion analyzer I can provide,
    shouldn’t that be possible to realize already? put your 3dmotionanalyzer in a freeframe-plugin and there is already lots of details about triggering DMX from vvvv.