Yet another boy grouping newbie!

After playing around with vvvv for several weeks i finally over the past few days tried and managed to get my laptop and desktop talking to each other. I seem to have LAN network problems (hardware)so I’m using my wireless router. My question is as so, is there normally a “lag” .5 seconds between the server and the client using the Take That patch, also when i tried color changing the quad in the take that patch ,the client changed slightly before the server.

Is there any patches and examples of boy grouping in action in the forum? Ive had a few searches but keep getting directed to the wiki.

Cheers

Digipic

Anybody got any pointers? :-)

no, this lag is not to be expected, so i expect a network issue here.

are you actually using a wireless connection between server and client? boygrouping requires a stable ethernet connection between server and clients, so i guess you are better off with a cable bound network.

Yeah, its wireless, just needed someone to confirm this was probably the problem. Wheres the best place to find examples of boygrouping in action?

Thanks

with a working wireless connection and good reception i would still not expect a 500ms delay.

mmmm?! Yeah i did have the best reception when i tried this, heres what i did.

Created a file directory in both computers c:\myproject\vvvv\

Using the command window opened up vvvv as follows…

c:\myproject\vvvv\vvvv.exe /server

and on the laptop wit the ip of the server machine…

c:\myproject\vvvv\vvvv.exe /client 192.168.1.48

opened the take that patch in the server, entered in the IP of the client machine and “ctrl + b” the nodes, a renderer opened up on the client of the “dancing quad” but was out of sync with my server machine. I also changed the color of the quad with an lfo and hsl node but this time the client seemed ahead of the server?!?

I expect I have a heluval lot to learn about boygrouping so any pointers would be greatly appreciated.

Cheers

  • opened the take that patch in the server, entered in the IP of the client machine and “ctrl + b” the nodes,
    which nodes? not the LFO right? as stated in the patch only ctrl+b the nodes below LFO!

  • I expect I have a heluval lot to learn about boygrouping
    nono. first thing to understand is that boygrouping does not add any complexity in understanding. only a few things need to be considered.

boygrouping LFOs makes them run independently on the clients which is often no good as they get out of sync. thats why takethat use the LFO on the server smoothed by a damper on the clients.

see?

Hi, Joreg, been away for the week so I’ve just had a time to try this and you were right, it works a treat now!

If i wanted to run a different renderer on each computer is it the best way to do it bu creating two renderer’s and boygrouping only the one i want on the client machine. I tried it and it worked but wast sure if it was the best way?

Thanks for the advice.

  • If i wanted to run a different renderer on each computer is it the best way to do it bu creating two renderer’s and boygrouping only the one i want on the client machine.

if you have only server + 1 client this could be the way. you could also have only one renderer and a switch connected that takes the layers and which only switches=1 in case the pc is a client and switches=0 in case the pc is the server.

mmmm… Im not quite sure if I understand. Doyou have an exple patch you could show me or a good link?

Chhers