Heavy patch... why?

I am making a memory game based om sms messages, where I recieve xml files from a server and more or less just show it in vvvv. the patch is however very heavy on the cpu and I can not really understand why, any ideas?

the patch is here

thanks in advance

Sune

At my machine the framerate is low because of the GPU, not the CPU.
You should disable all your GDI Renderers when you don’t need them -> just enable them for a frame when the content changes. Switching off three of them (Metronom and Highscore Subpatches) makes it run at 60fps on my machine.

Great!

thanks it helped a lot :)

Sune

You should learn how to use spreads!! (just looking inside your SquarePix subpatch). In my experience, it is the more nodes, the more power consuming.

Also, like phL said, all those GDI renderers are killers. You know the Debug Mode? (CTRL + SHIFT + F9) Look for Nodes that have very high number compared with the rest, and see if you can change something.

edit: Dynamic Texture not spreadable?? :(

squarepix.v4p (16.7 kB)

Hi West

I tried the debug mode, but the node with the orders of magnitudes higher number than the rest was the final renderer.

I found that the Dynamic texture was not spreadable, and solved it in a less elegant way than your example, I now do it that way.

The patch is getting prettier and prettier, thanks

Sune