Flash renderer as texture

Hi.

i have set up a Renderer (Flash) which is controlled via a WIImote. i do some morphings in there and tried to put this as a texture onto a tracked object. now… is there apossibility to set the background of the flash transparent ?

i tried it with some alpha channels and so on but it stays
RGB set by renderer. do i have to use a keying filter or
is there a better way ? (or no way ?)

this seems to be a limitation of the flash activex. There is no way to use a flash movie with alpha in vvvv.

we once worked around this with two flash movies, one for the alpha and one for the content which were combined in a shader. if you can spare some colors, you could also use a chromakeying shader. Easierst way would be simply using the Add mode of the Blend node for that - but it will sure look different.

i added that to the FAQ section of the Renderer (Flash) page

@dichterDichter hmm. no. in fact i deleted your last post and added my comment in your post AND added to the FAQ section of the Renderer (Flash) page. sorry.

ok. i was wondering why i found the answer in the FAQ now :-)
Maybe you could add a link to the Pixelshader for newbies (from MrBenefit) tut. that was very helpful for that problem now.

i added a thresholding Colors effect and keyed out one color.
works pretty good.

And: thank you