Question: Consecutive Shaders?

How can i use consecutive shader with only one render, its posible not use

videoin>videoTexture>shader>renderer>dxtexture>shader>render

its this chain well doed?

ty so much

depends on the shader, but you could just add the code of two into one…

How can i use consecutive shader with only one render, its posible not use

videoin>videoTexture>shader>renderer>dxtexture>shader>render

its this chain well doed?

ty so much

Ty tonfilm for your answer, the problem its im using an freeframe node, not precise a shader, well its not big deal

I use this method topass values between shaders all the time and it’s very effective.

It’s worth noting the different texture formats available in the dxtexture node, for example, if you only want one high resolution value per pixel then use R32F which allows the render to pass a single 32bit float per pixel to the next shader.