Text ex9 draws to random texture buffers

when working with many renderers after a while the text node seems to render to texture areas it is not intended to do. I see letters rendered into random textures and even onto objects that even do not have a texture node attached at all.

Probeaufbau-DirectX Renderer_2009.06.04-16.46.44.jpg (104.3 kB)

huh, intarrrresting…never seen before. as usual we’d need a smaller testcase understand what’s happening there.