BlendByTexture

It seems it has a bug.
Pin Alpha does not change Alpha. It fades from Texture1 to Texture2.

change Line 83 to 85

from:

{CODE(ln=>2)}return lerp(texCol2,texCol1 , disp * Alpha);

to:
{CODE(ln=>2)}float4 foo = lerp(texCol2,texCol1 , disp);
foo.a = Alpha;
return foo; ^^

interesting.

assuming that my collection of modules and shaders is one of the largest around i still wonder what shader you are referring to.

cannot find it neither in my nodelist nor at user shaders.

I mean “BlendByTexture.fx” from “Slideshow (EX9)”

I think this would be even better, at least when blending textures
that already have an alpha:

float4 foo = lerp(texCol2,texCol1 , disp);
foo.a *****= Alpha;
return foo;