Streaming Video as Background

Hi everyone,

I would like to import a video in as background. Tried it with an image and changed width/height to 100%.

Like to know how i can do it with a filestream that usually opens in a new window instead of in the renderer.

Also is that a way i can arrange layers in levels. one on top of the other?

thanks

ss.jpg (32.0 kB)

I presume VideoOut is actually opening the window. Try VideoTexture + a Quad

Its playing now but I am unable to give it a **100% x 100%**inside the renderer. It doesn’t seem to come out on my other patch, is there a node that stacks them according to levels?

Hi everyone,

I would like to import a video in as background. Tried it with an image and changed width/height to 100%.

Like to know how i can do it with a filestream that usually opens in a new window instead of in the renderer.

Also is that a way i can arrange layers in levels. one on top of the other?

thanks

attached… no text …

background.rar (254.6 kB)

Group (EX9 Priority) can change the drawing order of layers; works as long as no depthbuffer is involved. if it is needed, you can still shift things around with ZWriteEnable (EX9.Renderstate) using Depth Bias.

Why you gave the renderer a scale of 100?? vvvv values are NOT in percent!! Read this tutorial about DX9 rendering, and coordinates.

If you leave the renderer alone (2D), and not use a camera or 3D perspective, most easy way is just to scale the Quad that holds the video 2x2.

backgroundVid2.v4p (9.8 kB)

Thanks guys, I understand now how the values work inside the renderer. May I ask another that I am trying to find out, tried searching the forums but can’t seem to find the answer.

I am trying to get AudioIn to detect sound coming out from my onboard sound drivers instead of the mic. Now it only works for the mic, however whenever i tried doing that, no sound gets detected from my Realtek HD Audio/Digital input.

Is there something i am doing wrong here. Also have looked into “Audio Analysis” & “Audio Selector” nodes but none of them seem to be detecting sounds coming out from my computer.

backgroundVid2.v4p (7.5 kB)

That Address node only does something if you also connect some transform node (scale, transform etc) to the ‘transform texture’ pin.

There is a difference between transforming the Quad, or transforming the texture on that quad.

You know how to open a helpfile right? (select node and press F1)

Try to create the node called AudioRecordSelector (System) , and set it to ‘what you hear’ (depends on your windows language), this way all the sound reactive nodes (FFT, RMS etc…) will use what ever bleep your computer produces as a source for analysis.

This is demonstrated in the FFT (DShow9) helpfile. If the FFT, Fast Fourier transform, helpfile works for you, you know it should work always.

@west yes i do know how to open the help file but I seem to help problem detecting sound from my computer, i tried testing it with the audio analysis tool but it can’t seem to detect any(see attached)

AudioIn would be the node to use for this purpose right?

Is there something I should configure on my windows control panel sound option that would help?

audio_analysis.jpg (84.9 kB)

A module is a subpatch, right click and see what is inside it, so you can alter and use it. Again, have you created that node called: AudioRecordSelector (System) ?? The Helpfile for FFT (Dshwow9) contains such a node, so that would be agreat place to start hunting for sound.

If all fails, might check out all the BassAsio plugins, but that is beyond me (got an older sound card). See mr. VUX plugin page.