Draw new Object on every Bang

Hey everyone,

As always i turn to you in moments of desperation.

I couldn’t figure out how to draw multiple objects on a bang.

The idea is to draw, let’s say a quad, everytime i get a bang from an external device. The Quad should not only be drawn, but also move. So everytime i hit a key on the keyboard (the linking with midi is all done) a new quad should be drawn, while the ones drawn before should still be visible.

i managed following:

  • draw a new quad everytime, but without movement (with QUEUE)
  • draw a new quad + movment but i have to define how many quads there will be. and i want to keep this open.

so is there any way to fill the screen with quads until the GPU breaks down?

thanks for your help…

it’s quite easy:
use a Counter (Animation) to increase the Spreadcount of your Animation.

see attached patch: some comments and maybe useful techniques…

it’s quite easy:
use a Counter (Animation) to increase the Spreadcount of your Animation.

see attached patch: some comments and maybe useful techniques…

scarab.v4p (17.0 kB)

Hi Kalle,

Thanks for your support, and the nice commented patch. It got me a little further.

I tried the COUNTER Node before, didn’t get so far… like this it loooks soooo easy …

I patched around a little more to get a desired effect. Where i had problems adapting your patch, was a linear animation. Using Random Values as movement works good, but what if i want to make a linear movement on bang on each no object. i attached a patch where i tried to adopt a linear animation on the Y-Axis.

it does what it should do, but somehow i got a feeling it’s not properly patched.

if you find time maybe you could take a look.

thanks in advance… big ups for all the help in the community!!!

Hi Kalle,

Thanks for your support, and the nice commented patch. It got me a little further.

I tried the COUNTER Node before, didn’t get so far… like this it loooks soooo easy …

I patched around a little more to get a desired effect. Where i had problems adapting your patch, was a linear animation. Using Random Values as movement works good, but what if i want to make a linear movement on bang on each no object. i attached a patch where i tried to adopt a linear animation on the Y-Axis.

it does what it should do, but somehow i got a feeling it’s not properly patched.

if you find time maybe you could take a look.

thanks in advance… big ups for all the help in the community!!!

scarab_linear~.xml (20.0 kB)
scarab_linear.v4p (20.0 kB)

thanks to bilderbuchi and lichterloh i found a really nice way to acclompish that…

i just used the particle node. worked perfect for my needs!! …