Transparent Background Antialiasing Edges Temp Target Rendering

ha, what a headline
is there a “best practise” to handle antialiasing transparency with a renderpass ? thing is, i always see colored egdes in the next pass.

i think u need to do MSAA sampling in the next pass to avoid artifacts, there was an example on node with MSAA transparency… best practice so far is to use FXAA in the end of your pipeline and avoid anti-aliasing…

dont know of a good way to avoid it to begin with, but it can be fixed in postproc

rt_aa.zip (3.6 kB)

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ah nice, you doing some sort of erode post effect on the edges ?