Deconstruct geometry to a series of points

Is there a way to break apart geometry into vectors, such as the Tetrahedron, or Isocahedron?

Thanks

Shapes.v4p (8.7 kB)

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Shapes-1.v4p (11.0 kB)

Brilliant, thanks!

Right! So next phase is to take each point and divide it up evenly. I have been playing with [((contribution:pathvectors-(3d))](https://vvvv.org/documentation/((contribution:pathvectors-(3d))) Which seems to work somewhat, but there’s probably a really easy way to do it.

Outcome of this is to be able to take basic geometry, and then mimic that as sets of linear spreads.

I’ve attached what I have made with PathVectors, but I am sure there is a better way to do this…

Divided geometry 6.v4p (33.0 kB)
PathVectors.zip (26.7 kB)

Anyone keen to help out on this one?

there are no easy way here, path vectors prolly optimal for a meantime…
otherwise you will have to tesselate or use compute, wonder witch one you prefer better ;]