.x mesh subsets count > dropping performance

is there a way i can keep performance whilst dividing a mesh into many subsets ?

mesh subset performance issue.zip (1.4 MB)

turns out collada is the way to go when many subsets

mesh subset performance x vs collada.zip (872.4 kB)

Thank you for the report. Reason for performance difference is that the Collada node internally calls OptimizeInPlace on the created mesh whereas the XFile node does not. This is now fixed - render performance should be the same in latest alpha build.