DX11 overlapping meshes

Hallo
in DX11 how do you avoid the noise from overlapping meshes?
tx
S.

post a screenshot, if it’s in 3d scene then u need to reduce far plane near plane but this depending on case heavily… like if it’s straight overlap (two same objects in same spot) the tech is different

OK I forgot about the advanced version of Rasterizer - Depth Bias.
tx
S.