» shout by michel
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

shout by michel

no, a spread of textures into the effect node will be spreaded over the subsets of the mesh. to have a volume texture you have to generate one using the dynamic texture node(s). but be aware of the finite memory of your gpu (dimensions of the 3d-texture

michel, Friday, Jun 17th 2005  
  • 1

anonymous user login


~4h ago

karistouf: @tgd, i have reinstalled windows and cutted all updates. Thanks you !

~1d ago

tgd: @karistouf: had the same issue days ago. reinstall Visual C++ Runtime 2012 from downloads

~2d ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~16d ago

SuperflysiNZ: Thanks