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shout by tonfilm

if you want to rotate the quads that they alwas face the camera but not move with the camera you need a * (transform) as the last node in the transfrom chain where you connect the inverse rotation from the camera ...

tonfilm, Thursday, Sep 15th 2005  
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Shoutbox

~1d ago

Joanie_AntiVJ: I have an issue with some reflection calculations, any vector expert may know the secret of mirrors ? :) https://discourse.vvvv.org/t/help-to-mirror-a-vector/20523/4

~1d ago

Joanie_AntiVJ: I have an issue with some reflection calculations, any vector expert may know the secret of mirrors ? :) https://discourse.vvvv.org/t/help-to-mirror-a-vector/20523/4

~11d ago

joreg: @LCA remember that we also provide custom support for commercial projects: https://visualprogramming.net/#Support

~12d ago

LCA: where to ask about hardware setups: VL application over 26 1080p displays. maybe also with FUSE

~19d ago

tonfilm: @tobyk there is also this, who wants to win: https://bottosson.github.io/posts/oklab/

~26d ago

tobyk: LCH is the best color space, all the other color spaces are now big losers. https://atmos.style/blog/lch-color-space

~28d ago

schlonzo: "HowTo Work with Children" somehow I expected something else :D

~1mth ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven