Is it me or does the DX11 renderers not really work with multiscreen if you want the output distributed over multiple renderers?
it looks like the DX11 renderers are missing transformation index
Is it me or does the DX11 renderers not really work with multiscreen if you want the output distributed over multiple renderers?
it looks like the DX11 renderers are missing transformation index
You can use SelectViewport (DX11.Layer) to achieve same type of behaviour as old Transformation Index.
For routing there’s also ViewportIndex (DX11.Validator)
and ViewportArray (DX11.Layer) which allows to reassign viewport or to push several ones (so they can be dispatched in GS as well)
So you have much more options actually ;)