Player EX9.Texture loop defined frames

hi,

i am playing one big looping background sequenz with the player.

on this layer I blend actually a filetexture sequenz with smaller loops. All these overlay textures are preloaded, so that I can jump between individual frame sequences. 1-100, 101-200, etc. with one filetexture and getslice.

how can I implement the same with player?

Framenumber%Looplength+Loopstart