the uv must be missing from the dx11 cylinder. I had exact same problem, then everyoneishappy pointed me towards a working version on github but i can’t find link anymore :(
I didn’t see this updated in the latest version of the dx11 alpha pack 33.7(32Bit). I hacked a dx9 mesh in the mean time (the texture space may be wrong). Would anyone mind compiling and posting the cylinder plugin?