Incorrect DX11 depth rendering - what am I missing?

I’ve started converting some things to DX11, but I must be missing something as meshes render out like DX9 without a depthbuffer, where things are not ordered right. The attached example was clipped from the DX11 Loading_Geometry_Overview girlpower patch. Thanks!

DepthMisrender.v4p (7.2 kB)

Doh! I thought enabling the DepthBuffer in Herr Inspektor turned it on - but need to set DepthMode to “Normal” from “None” as well. Seems redundant but now I know! See how smart posting a question makes you? (;^/)