Hey there,
is there a dx11 version of the player node allready or is anybody currently developing a node?
I find this node quite essential and would really like to completely change to DX11.
hopeing to hear from you guys.
regards
Hey there,
is there a dx11 version of the player node allready or is anybody currently developing a node?
I find this node quite essential and would really like to completely change to DX11.
hopeing to hear from you guys.
regards
There isn’t an official ‘dx11 release’ of it
If I remember catweasel did a dx11 version using Filetexture 2dPooled (thanks vux&flateric)…
I think it was posted on forum months ago
Hmmm, cant find it, do you have a link?
Does anyone know if there is going to be an official version?
regards again :-)
Awesome,
I’m currently on the road, could somebody post a built version?
Sorry for the confusion, I am looking for a Player (texture) dx11 version …
u can work it out using texture array…
hm, i’d rather say, that FileTexture (DX11 2D.Pooled) is the node you want…
This is of course working but I really like Eno’s Work with the Player(EX9) Node and the timebased version, maybe this could be adapted sometime :-)
FileTexture (DX11 2D.Pooled) is the dx11 solution
Otherwise u can contact nSynk guys (as written in help patch)
Developed in collaboration with eno | nSynk.
Consult nSynk for professional support and implementations:
businesses/nsynk | info@nsnyk.de
There’s no helppatch for FileTexture (DX11 2d.Pooled). How to use it? With Dir node, and a GetSlice (String)?
very cool circuit, thanks a lot!
bump here, do we have currently some solution because i cant work it out, i use hd dds and fps drops down to 40 fps from around 200 which is not normal imo, does somebody have working example please?