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Particles

acl(anonymous user admin kollaborateur registered user)

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DX11 Particle Systems

DX11 opens the doors for a much easier ways of working with particles for example due to its Geometry instancing feature.

Check these amazing contributions:

DX9 Particle Systems

Related nodes

Native:
Particles (Spreads)

Addonpack:
Particles (2d Field)
Particles (2d ForceField)
Particles (3d Field)

Besides the nodes from the Addonpack contributed by vux (see left column) there are two powerful particle system contributions:

There is also this very comprehensive guide written by dottore about DX9 GPU particles.

This forum thread is an interesting read about CPU-based particles. And vvvv's c#-utility library comes with a simple Particle Class which should be a good start for simple CPU particles.

And don't forget the related contributions by other users:

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Shoutbox

~11h ago

kamome: hei is there any way to record gamma patch / renderer with ffmpeg ?

~2d ago

vasilis: Hi @Joreg..I'm interested in "Getting started with vvvv gamma"

~2d ago

joreg: @vasilis we'll add more. which one are you interested in?

~2d ago

vasilis: missed my chance again...sold out!!!

~3d ago

Takuma: @joreg thanks for sharing!!

~4d ago

~6d ago

joreg: Everyone go checkout this growing list of #vvvv beta tutorials by Takuma Nakata: https://www.youtube.com/playlist?list=PLK3HDkvkLePS9UKCVw1o_eb09Ocws6Wcr Thanks for those!

~6d ago

evvvvil: "Energy Confinement": Result of Tuesday's improvised live coding session on Twitch. https://www.shadertoy.com/view/WslyDl