Hi everybody! How can I get the right transformation of a 3D model with dx11?
I have all the pieces of my model in the same spot.
with dx9 we have a transform output from mesh node. I can’t find the same with dx11 nodes.
If you reopen .dae with a modeling tool, it appears like first image or second? In blender is like first image. There is probably something “wrong” with objects’ axis.