Shader for pointcloud and some more questions

hello,

I had some more time to play with the kinect depth image. I save one depth an webcam image and process it in a later step. Also i convert the depth image with the TextureAsCloud Plugin and save it to a file.

I have a few questions to this steps. when I save the depth image from the ms kinect plugin and load it as filetexture I got bad data when I use the converter plugin!?! In what file format can I save the image depth, I tried png and hdr without success. do depth information after loading the image.

The framerate is also going down when I filter the 50.000 vectors. I want to delete some 0,0,0 and narrow the range of the cloud. I use the select node in 2 steps perhaps there is a faster way to do this?

I added a little patch which renders the cloud with quad, ok thats not so sexy… I am a totally newbie to vertex shaders, I am looking for a shader with which I can make beautiful points with a glow.

any help would be great

simplequadcloud.zip (2.2 MB)

Perhaps a Delaunay geometry shader could help. This one is in GLSL.

yes a delauney geometry shader would be in general extremely amazing for all kind of stuff.

but not easy imo…

http://msdn.microsoft.com/en-us/library/windows/apps/dn166865.aspx

ah ah ah here we are talking

woei obviously worked with this already. check it out

That last example is doing delaunay on the cpu sadly