1st err when object is destroy - CreateObject(Pers.) Node flashes pink
2nd Not sure?
3rd When a replacement object is automatically created by reactivating CreateObject.
@u7angel : looked at it, seems issue comes from pin calculation. If you use IDiffSpread + IsBang then 4v reports a SliceCount of 0. Need to push that to devvvvs.
Thank you for the update.
Any chance for some more advanced nodes?
Thinking of one for collision filtering for example,
so basically to be able to sort out collisions if you wish,
before they get applied in the engine?
That would be useful in some special cases.