LOD or MIPs pixel shader question

I’m trying to simulate a LED screen, I’d like the pixels to become less noticable as they get further away from the camera. Is there an LOD or MIP map trick I can do here?

cat

LOD question (3.0 kB)

This kind of does it, any other suggestions or is this the best I can do?

an LOD drop off in a pixel shader (3.4 kB)

use Renderer (DX11 TempTarget) with Generate Mip Maps set to 1

_PixelMask.v4p (14.3 kB)

Ah yes, looks better, Thank you!