How to use texture cubemap on a segment

I’m trying to use a texture for reflection on a segment using cubemap, like the example with the dds file.
But the texture is not applied on the segment.

ExtrudeSegment cubemap test.v4p (28.4 kB)

You need normals in your mesh for the cubemap shader (and many others).

See patch attached.

ExtrudeSegment cubemap test.v4p (36.0 kB)

Really wish for a normals computation node for dx11! Vux gave me some shaders for a start but have not had the time/skill to make it work so far…

Yes,
Indeed, now I’m Happy ;-)

Have you an idea on how to avoid the overlaping of the texture (triangle split on the side of the segment?

Many thanks…

Increasing the number of segment solve this

@everyoneishappy: Maybe next week i’ll have time to look at the shaders…
Let me know. Thx

@everyoneishappy: Maybe next week i’ll have time to look at the shaders…
Let me know. Thx