Kinect (Microsoft from vux) gesture recognitian

hello,

i am using the kinect node from vux. i have done a view things with the skeleton… everything works fine.

Now I need a ‘simple’ gesture detection. I tried the Gesture node for this. Is there a help file or any info about this node? which gestures are supported?

regards

is it the 1.7 version you are using? cant see a gesture module in 29.2 beta, except for openni

can we already download the 1.7 version?

oh sorry, i am using the 29.3 directx11 alpha from node13. i should post in the alpha forum.

hmm don’t have that one here, prolly module from some other place

Hallo
any news on this one? I can only see the “hello” wave gesture recognized as default, can t get any other one…
tx
Simone

any chance to have grasp (grab) feature? I found c# example and compiled well (and is quite interesting and stable), but not enough coding experience to write from scratch…

http://msdn.microsoft.com/en-us/library/dn188673.aspx
gesture name is grip (grab)

Hi all!
Sorry for asking again,but is there a way of using the gesture recognition from the Microsoft SDK 1.7 and the nodes from vux directly in vvvv right now?

Thanks!

have you tried? there is at least a node called Gesture (Kinect Microsoft) and scrolling down https://github.com/mrvux/dx11-vvvv/blob/master/Nodes/VVVV.DX11.Nodes.MSKinect/Nodes/KinectSkelectionGestureNode.cs you see a list of gestures supposed to be supported.

Thanks for your answer, joreg.

Of course I tried, using vvvv b30.2 x86 with addonpack and the DX11 nodes from vux. But no luck.

The link to the node description isn’t working.

Thanks for your support and sorry if I just missed something. But I really don’t know what by now…

EDIT: I think I need to check, if SDK 1.7 is installed on the machines i’m working with right now…

EDIT: Ok, installing SDK 1.7 solved it. Sorry again, but this wasn’t very obvious to me. Usually the nodes just become red. However, looks like fun for tomorrow :)

i think the official grib / grasp gesture (open / closed hand detection) is not included on github yet? though i think vux have implemented it - according to some screenshot.

maybe vux can say something about it? :)

also a general question, since the implementation is for dx11 is if someone is working on dx9 compatibility?

I think it would be nice to have the 1.7 for dx9 as well. I could code the 1.7 grib stuff for dx9, but would rather not do double work if it is done already.

@ethermammoth best get in touch with vux directly. he implemented all ms-kinect stuff for dx9 as well (see addonpack), only it seems broken with b30.2

@ethermammoth on github I can see Vux is using Fizbin.Kinect.Gestures with the following gestures:
Menu
WaveRight/Left
JoinedHands
SwipeLeft/Right
ZoomIn/Out

At the moment, I’m experimenting with SigmaNil libraries, they are quite cool and contain HAND SHAPE TRAINING TOOL to record hand patterns. Seems that finger detection (segmentation) is a valid technique.
This too is cool http://youtu.be/PnWmzyc_zlo and this [http://channel9.msdn.com/coding4fun/kinect/Finger-Tracking-with-Kinect-SDK-and-the-Kinect-for-XBox-360-Device](http://youtu.be/PnWmzyc_zlo](http://youtu.be/PnWmzyc_zlo) and this [http://channel9.msdn.com/coding4fun/kinect/Finger-Tracking-with-Kinect-SDK-and-the-Kinect-for-XBox-360-Device)

Any suggestion how to browse/select with single hand cursor?
Found solutions like to stop on a button for a certain time, but I find it too slow; tried to put a press detection on left hand, but it’s not comfortable.
Only way out is grip. Or finger detection, so I can keep my hand steady on selected item and pop out a finger to confirm :) hey, show your finger! ;)

http://www.sigmanil.com/docs/TUTORIAL%204vs1_files/image002.jpg

Perhaps this one is the simplest solution on OpenNI http://www.openni.org/files/grab-detector/.