could it be that Text(EX9.Texture) doesn’t work with SharedTexture, or to be more precise there is no SharedHandle returned by the Info(EX9.Texture) node only 0.
Trying to use in a DX11 Project. Any work around? Or does somebody already has ported Text(EX9.Texture) to Text(DX11.Texture)?
indeed. textures returned by plugins cannot report their handle yet. as a workaround you can render the texture on a fullscreenquad and use that rendered textures handle.