DX11 renderer freeze when AA Samples per Pixel is too high

just a little observation that might be GPU dependant.

When changing AA Samples per Pixel to 16 or higher the renderer freeze. it might be because I am ATI, but in the DX9 Renderer, I can’t choose any AA setting that will not work so I assume it is an undesired behavior.

DX11RendererFrezzeWithHiAA.v4p (3.8 kB)

I thought they are on enum now
but yea there was some troubles with that

They are on enum, but I can choose values that make the renderer freeze.