Images with alpha chanel in DX11

So I noticed the DX11 file texture does not read *.tga…

Is there another editable format that could use that has an alpha channel?

Or does someone have a dx9>dx11 texture setup that they could share as a workaround?

png or tiff?

png should support alpha.

Other trick is render your tga in full screen quad in dx9 and save as dds file.

Added in issue list here : https://github.com/mrvux/dx11-vvvv/issues/30

Ah forgot tiff, that works thanks. Png is no good for my purposes as it does not provide an actual separate alpha channel. Please correct me if I’m wrong here!

Thanks for adding the issue- I’ve got a pretty big lib of tga textures, so would certainly be nice to have :)

Also currently tiff seems to work with dx11 but NOT dx9.