DX11: GeomFX and instancing

Is GeomFX able to pass through instanced geometry (like GeometryNode -> Instancer -> GeomFX -> Rendering Layer)

you mean Geometry > Gsfx > Instancer > Shader ?
since Geometry > Instancer > Gsfx > Shader don’t make any scence to me

i’ve tried it and it seems to work. well it’s good for multiple splines for example or geometry which should change on every instance i’d prefer that because i’m a bit lazy and i wouldn’t like to rewrite the rendering for each of these kind of scenarios

can you explain that please?

+1 sebl… no text …

so here’s an example i’m talking about. i simply cloned the gpuspline to work with instancing

splines.7z (10.0 kB)

thanks, thats a helpful ressource