The attached patch shows the behavior that I think is unexpected.
Inserting in a queue with length 1, is outputting the previously inserted texture, instead of the one you just inserted.
Queue (Texture) bug.v4p (14.9 kB)
The attached patch shows the behavior that I think is unexpected.
Inserting in a queue with length 1, is outputting the previously inserted texture, instead of the one you just inserted.
Queue (Texture) bug.v4p (14.9 kB)
Any news on this one?
I don’t know if this is an answer on your question, but my version is working
Queue (Texture) bug+MonoFlop.v4p (15.4 kB)
Also you can change MonoFlop to FrameDelay(Animation)