website updates
forum updates
still to come
beta35 20 12 16
adds new editor allowing to create dynamic plugins using VL and ships with the new Editing Framework, new Arduino/Firmata nodes and TUIO nodes patched in VL
NODE17: 5th edition of the NODE Forum for Digital Arts with a 3h45min live-streamed Keynode featuring community achievements
Girlpower gate: https://discourse.vvvv.org/t/girlpower-folder/16357
beta36 vastly improves DX9s way of handling Aspect Ratio, allows to use any .NET library directly in VL, allows to write to dynamic DX11 buffers from VL, introduces an Image Interchange Interface for VL and allows to pause and step the execution of VL
beta37 features an overhaul of VLs CoreLib, introduces Groups and Categories and allows to frame your patches
vvvvtv
March 2018 vl-opencv-is-in-da-house
July 2018 vl.skia
announcing xenko: vl-threedee
berlin meetups
add to 45:
sept14
50-that-next-big-thing.-an-overview.
50-colors
50-properties
50-generics
50-custom-datatypes
50-pre-release-roundup
beta24 16 09 10
introduces much simplified plugin-interface version 2 and adds a code-editor for live-coding c# plugins
beta25 adds ProjectExplorer and Finder
beta25.1 introduces crack.exe
November 2011 vvvv-sdk is available on github
beta26 ships with first massive series of TextureFX addons45beta2601
December 2011 introduces daily alpha builds
beta28 introduces Exposing IOBoxes and cross-process texture sharing
February 2012: the first german vvvv book is released
December 2012: for its 10th birthday vvvv opens its first international vlagshipstore, is celebrated by celebrities around the world and massive contributor vux announces his DX11 contribution
beta29 the 10 years anniversary release: adds 64 bit builds, switches to unicode, adds the new primitive datatype RAW and introduces HTMLTexture (EX9.Texture) and Player (EX9.Texture)
NODE13: 3rd edition of the NODE Forum for Digital Arts with first ever public demonstration of project "vvvv50", later to be named VL
beta31 adds dongle-based protection for patches
April 2014: release of the Humble Quad Bundle, a series of simple games patched with VL
May 2014: the first japanese vvvvook is released
beta32 gets rid of crack.exe after crack-gate and introduces grouping of nodes
beta34 final release for WindowsXP
NODE15: 4th edition of the NODE Forum for Digital Arts with the first ever public workshops teaching VL
May 2015: alpha builds are now shipping with VL
beta16 08 04 2008
adds a c# plugin-interface allowing thirdparties to contribute nodes
NODE08: First edition of the NODE Forum for Digital Arts takes place in Frankfurt as the first ever vvvv user community meeting with an introduction to the early years of vvvv
beta18 releases first contributions by elias as a vvvv intern: set-theory nodes, improved Expr node
beta19 comes with first Addonpack
beta20 plugin interface now supports arbitrary types
beta22 introduces multi boygrouping
NODE10: 2nd edition of the NODE Forum for Digital Arts
beta1 24 12 02
initial public offering
first public workshop at Transmediale in berlin
beta5 switch to DirectX9 rendering
beta6 added support for freeframe plugins
beta7.4 added support for live-shader coding
First ever license sold for non-MESO project to elektromeier
beta8 added 3d physics engine ODE and first wiki-based website
vvvv leaves MESO and is now run as an independent company by gregsn and joreg
beta14 comes with first release of TimelinerSA
developed as in-house coding framework at http://meso.net by oschatz and max
anonymous user login
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