» History of VVVV
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History of VVVV

acl(admin devvvv vvvvgroup)

website updates
forum updates

Upcoming Milestones

still to come

vvvv 50: ~2016-dato

beta35 20 12 16
adds new editor allowing to create dynamic plugins using VL and ships with the new Editing Framework, new Arduino/Firmata nodes and TUIO nodes patched in VL

Notable Series 50 events

NODE17: 5th edition of the NODE Forum for Digital Arts with a 3h45min live-streamed Keynode featuring community achievements
Girlpower gate: https://discourse.vvvv.org/t/girlpower-folder/16357
beta36 vastly improves DX9s way of handling Aspect Ratio, allows to use any .NET library directly in VL, allows to write to dynamic DX11 buffers from VL, introduces an Image Interchange Interface for VL and allows to pause and step the execution of VL
beta37 features an overhaul of VLs CoreLib, introduces Groups and Categories and allows to frame your patches

vvvvtv
March 2018 vl-opencv-is-in-da-house
July 2018 vl.skia
announcing xenko: vl-threedee
berlin meetups

add to 45:

  • keynode15

sept14
50-that-next-big-thing.-an-overview.
50-colors
50-properties
50-generics
50-custom-datatypes
50-pre-release-roundup

vvvv 45: 2010~2015

beta24 16 09 10
introduces much simplified plugin-interface version 2 and adds a code-editor for live-coding c# plugins

Notable Series 45 events

beta25 adds ProjectExplorer and Finder
beta25.1 introduces crack.exe
November 2011 vvvv-sdk is available on github
beta26 ships with first massive series of TextureFX addons45beta2601
December 2011 introduces daily alpha builds
beta28 introduces Exposing IOBoxes and cross-process texture sharing
February 2012: the first german vvvv book is released
December 2012: for its 10th birthday vvvv opens its first international vlagshipstore, is celebrated by celebrities around the world and massive contributor vux announces his DX11 contribution
beta29 the 10 years anniversary release: adds 64 bit builds, switches to unicode, adds the new primitive datatype RAW and introduces HTMLTexture (EX9.Texture) and Player (EX9.Texture)
NODE13: 3rd edition of the NODE Forum for Digital Arts with first ever public demonstration of project "vvvv50", later to be named VL
beta31 adds dongle-based protection for patches
April 2014: release of the Humble Quad Bundle, a series of simple games patched with VL
May 2014: the first japanese vvvvook is released
beta32 gets rid of crack.exe after crack-gate and introduces grouping of nodes
beta34 final release for WindowsXP
NODE15: 4th edition of the NODE Forum for Digital Arts with the first ever public workshops teaching VL
May 2015: alpha builds are now shipping with VL

vvvv 40: ~2008~2010

beta16 08 04 2008
adds a c# plugin-interface allowing thirdparties to contribute nodes

Notable Series 40 events

NODE08: First edition of the NODE Forum for Digital Arts takes place in Frankfurt as the first ever vvvv user community meeting with an introduction to the early years of vvvv
beta18 releases first contributions by elias as a vvvv intern: set-theory nodes, improved Expr node
beta19 comes with first Addonpack
beta20 plugin interface now supports arbitrary types
beta22 introduces multi boygrouping
NODE10: 2nd edition of the NODE Forum for Digital Arts

vvvv 33: 2003~2008

beta1 24 12 02
initial public offering
first public workshop at Transmediale in berlin

Notable Series 33 events

beta5 switch to DirectX9 rendering
beta6 added support for freeframe plugins
beta7.4 added support for live-shader coding
First ever license sold for non-MESO project to elektromeier
beta8 added 3d physics engine ODE and first wiki-based website
vvvv leaves MESO and is now run as an independent company by gregsn and joreg
beta14 comes with first release of TimelinerSA

vvvv 32: ~2002

  • most notably added Subpatches and Undo
  • prepared public release
  • released only ever executable created with vvvv: the bildschirmgymnastik screensaver

vvvv 31: ~2002

  • added automatic spreading through whole graphs
  • extended nodelibrary

vvvv 30: ~2001

  • joreg, then intern at MESO and student at the FH Hagenberg, writes his diploma thesis "Design and Implementation of a Visual Programming Language for Videosynthesis"
  • the thesis results in a proof of concept UI for visual programming
  • MESOs existing code base is reworked into reusable nodes suitable for the dataflow UI
  • DirectX8-Rendering are added nodes
  • initial implemetation of Spreads, where many nodes had a SpreadCount input that would have to be set individually
  • initial implementation of Boygrouping
  • all efforts culminate in the first ever big project almost entirely run by vvvv: Cyberhelvetia

vvvv 20: 1999~2001

  • gregsn joins MESO as intern and starts working on the codebase
  • adds GUI to control and save parameters
  • adds triggering and morphing of sets of parameters
  • adds media libraries

vvvv 10: 1997~1999

developed as in-house coding framework at http://meso.net by oschatz and max

  • programming in Delphi
  • no GUI
  • controlled via MIDI, e.g. Opcode MAX

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Shoutbox

~9d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~1mth ago

~1mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~2mth ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~2mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/